So i asked an AI how to improve Berserker's skills (2024)

1 hour ago, KryTiKaL.3125 said:

You should ask it how it would rework Core Warrior's Physical Skills (Bolas, Kick, etc) as well as how it would rework Spellbreaker's Utility skills.

(About spellbreaker, it's giving some weird ideas that makes no sense at the moment.)

So there are the physical skills rework:

Certainly! Here's a rework of the Warrior's physical skills, including the healing skill, utility skills, and elite skill:

1. "Mending":
- "Mending" is a new healing skill that provides burst healing and condition cleanse to the Warrior.
- Upon activation, "Mending" instantly heals the Warrior for a moderate amount and removes one condition. Additionally, it grants the Warrior bonus adrenaline, empowering their next burst skill.

2. "Kick" (Improved):
- "Kick" receives improvements to its animation and aftercast to make it more responsive and fluid in combat.
- The animation for "Kick" is updated to be faster and more seamless, reducing the delay between using the skill and the next action.
- The aftercast delay of "Kick" is significantly reduced, allowing the Warrior to quickly follow up with other skills or attacks without feeling sluggish or unresponsive.

3. "Bull's Charge":
- "Bull's Charge" now provides both offensive and defensive benefits to the Warrior.
- Upon activation, "Bull's Charge" charges the Warrior forward, knocking down enemies in their path and granting them resistance to incoming damage for a short duration. Additionally, enemies hit by "Bull's Charge" are inflicted with vulnerability.

4."Stomp" (Enhanced):
- "Stomp" receives improvements to its animation and aftercast to make it more responsive and impactful in combat.
- The animation for "Stomp" is updated to be faster and more dynamic, reducing the delay between activating the skill and its effect.
- The aftercast delay of "Stomp" is significantly reduced, allowing the Warrior to quickly follow up with other skills or attacks without feeling sluggish or unresponsive.
- Additionally, "Stomp" now grants the Warrior a short duration of stability and protection upon activation, providing increased survivability and resistance to crowd control effects while engaging in close-quarters combat.

These enhancements to "Stomp" aim to make the skill more engaging and effective for the Warrior, providing better responsiveness and utility in combat situations. By improving the animation and aftercast delay, as well as adding stability and protection, the Warrior can more effectively control the battlefield and contribute to their team's success.

- "Stomp" now creates a shockwave around the Warrior, knocking back and stunning nearby enemies. Additionally, "Stomp" grants the Warrior stability and protection for a short duration, increasing their survivability in combat.

5. "Throw Bolas" (Enhanced):
- "Throw Bolas" gains a secondary effect to provide additional utility and control.
- In addition to immobilizing the target enemy upon impact and inflicting vulnerability, "Throw Bolas" now applies a stacking slow effect to nearby enemies in a small radius. This slow effect reduces the movement speed of affected enemies for a short duration, making it easier for the Warrior to control the battlefield and pursue their targets.

6. Elite Skill - "Rampage" (Reworked):
- "Rampage" is completely overhauled to provide a more unique and impactful experience for the Warrior.
- Upon activation, "Rampage" transforms the Warrior into a hulking berserker, increasing their size, damage, and survivability for a moderate duration. While in "Rampage" mode, the Warrior gains access to a set of powerful abilities:
- Crushing Blow: A devastating melee attack that knocks down enemies in a cone in front of the Warrior.
- Thunderous Roar: Releases a shockwave that interrupts and dazes enemies in a radius around the Warrior.
- Titanic Throw: Throws a boulder at a target location, creating a powerful impact that damages and knocks back enemies.
- Additionally, each ability used in "Rampage" generates adrenaline, allowing the Warrior to chain powerful attacks together and maintain pressure on their enemies.

These reworks aim to provide more impactful and engaging options for the Warrior in Guild Wars 2, with a focus on improving the functionality and versatility of their skills. "Rampage" receives a complete overhaul to offer a more dynamic and exciting elite skill, while "Kick" and "Throw Bolas" are enhanced to provide better responsiveness and additional utility in combat situations.

These reworks aim to enhance the Warrior's physical skills in Guild Wars 2 by providing more utility, crowd control, and offensive capabilities. By adjusting and adding new effects to existing skills, Warriors can better adapt to various combat situations and contribute more effectively to their team's success.

(I liked the idea of Bullscharge giving vulnerability to enemies, this could be great to add to most of Warrior's CCs to compensate the big damage nerf on CCs)

Edited by Zekent.3652

So i asked an AI how to improve Berserker's skills (2024)

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